I was wondering... is there some shader source code (maybe a rendermonkey example) that re-creates the exact same render quality of the tangent normal maps that GPUMeshMapper does?
I'm trying to reproduce it in rendermonkey right now, but I can't get the exact same quality... rendermonkey gives me some artifacts that meshmapper doesn't...
thanks in advance!!!
This has been answered via email. But I thought I'll mention it here for the beneifts of other posters.
You won't be able to re-create the exact same render quality of the tangent normal maps using RenderMonkey. This is because RenderMonkey uses a different tangent space matrix calculation compares to the one in GPU MeshMapper.