GPUMeshMapper tangent normal map preview render - how to?

Discussion created by hradec on Nov 5, 2008
Latest reply on Nov 7, 2008 by bpurnomo

I was wondering... is there some shader source code (maybe a rendermonkey example) that re-creates the exact same render quality of the tangent normal maps that GPUMeshMapper does?

I'm trying to reproduce it in rendermonkey right now, but I can't get the exact same quality... rendermonkey gives me some artifacts that meshmapper doesn't...

thanks in advance!!!