2 Replies Latest reply on Sep 25, 2008 4:21 AM by adjc@3dgraphics.com

    ATI OpenGL PBO Problem

      Problem with latest drivers and pixel buffer objects.


      I have run into what looks like a pretty critical problem with PBOs on the latest ATI/AMD OpenGL drivers when you try to upload using a glTexSubImage. Basically the following code will fail :



      GLuint pbo;

      ::glGenBuffers( 1, &pbo );

      ::glBindBuffer( GL_PIXEL_UNPACK_BUFFER, pbo );

      ::glBufferData( GL_PIXEL_UNPACK_BUFFER, 512*512*4, 0, GL_STREAM_DRAW );

      ::glBindBuffer( GL_PIXEL_UNPACK_BUFFER, 0 ); // Comment this line out and this code works !


      GLuint tx;

      ::glGenTextures( 1, &tx );

      ::glBindTexture( GL_TEXTURE_2D, tx );

      ::glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA8, 512, 512, 0, GL_BGRA, GL_UNSIGNED_BYTE, NULL );

      ::glBindBuffer( GL_PIXEL_UNPACK_BUFFER, pbo );

      void* p_mem = ::glMapBuffer( GL_PIXEL_UNPACK_BUFFER, GL_WRITE_ONLY );

      ::glUnmapBuffer( GL_PIXEL_UNPACK_BUFFER );

      ::glBindBuffer( GL_PIXEL_UNPACK_BUFFER, 0 );

      ::glBindBuffer( GL_PIXEL_UNPACK_BUFFER, pbo );

      ::glTexSubImage2D( GL_TEXTURE_2D, 0, 0, 0, 512, 512, GL_BGRA, GL_UNSIGNED_BYTE, NULL );

      assert( ::glGetError() == GL_NO_ERROR );


      Indeed, even using the reference code in the specifications,  "Streaming textures using pixel buffer objects" :


      will fail if you put an assert( glGetError() == GL_NO_ERROR ); after the SubImage call.

      I could be missing something here, but this seems like quite a serious problem. 

      Thanks in advance for any help.

      Andrew Cross, Ph.D

      VP of SW Engineering,

      NewTek, www.newtek.com


      p.s. Is there a bug database that I could post this too ?