ATI - GLSL bug, confirm bug and where to report

Discussion created by MackanGyver on Sep 22, 2008
Latest reply on Sep 3, 2012 by rocky67


I have found what seems to be a bug when using glsl shader language and the latest ATI drivers for FireGL 7200. I simply want to know if there is a correct good place to report this bug.

The problem is that I am using a macro to return a gl_LightSourceParameters struct. This macro returns for example gl_LightSource[0] and this does not work. It does compile and run but the values in position of the returned gl_LightSourceParameters are incorrect or not updated. If the function that calls the macro explicity declared "gl_LightSource[0].position" even though this is not stored anywhere the problem will be fixed.


So, where do I report this bug, I have written a small sample based on an example I found and would like to compress the folder and post it somewhere for other people to confirm the bug, or for it to be fixed in the future. I know a way around the problem.


thanks for your time.