I do have some basic questions related to accessing directly CAL from a Brook program (with some caution obviously)
1) example 1
assuming you have something like:
float b<height,width>; // intermediate working stream
Then if I understand correctly, you're still left with stream b somewhere in the memory...
Would it be possible to deallocate this memory by using:
calresfree(...) or someting else, if yes what should be the resource pointer passed to calresfree ???
2) example 2
How to access from Brook, functions such as :
This indeed would help to figure out the running environment