Activity Feed
- Posted Re: GLSL Bug RX480 Latest Drivers on Archives Discussions. 08-30-2016 09:57 PM
- Posted Vulkan/GL/CL debugging not feasible so looks like we will switch to CUDA on Archives Discussions. 08-29-2016 07:00 AM
- Tagged Vulkan/GL/CL debugging not feasible so looks like we will switch to CUDA on Archives Discussions. 08-29-2016 07:00 AM
- Tagged Vulkan/GL/CL debugging not feasible so looks like we will switch to CUDA on Archives Discussions. 08-29-2016 07:00 AM
- Tagged Vulkan/GL/CL debugging not feasible so looks like we will switch to CUDA on Archives Discussions. 08-29-2016 07:00 AM
- Tagged Vulkan/GL/CL debugging not feasible so looks like we will switch to CUDA on Archives Discussions. 08-29-2016 07:00 AM
- Posted Clarifications on ballotARB() and masked out lanes etc on Archives Discussions. 08-28-2016 10:40 PM
- Posted GPUPerfStudio3.5.14.0 Crashes app continually on RX480 on Archives Discussions. 08-25-2016 12:35 AM
- Posted GLSL Bug RX480 Latest Drivers on Archives Discussions. 08-24-2016 10:17 PM
- Posted Re: 64bit atomics and extended atomic ops in GL & Vulkan on Archives Discussions. 08-21-2016 08:00 AM
- Liked Re: 64bit atomics and extended atomic ops in GL & Vulkan for dwitczak. 08-21-2016 07:58 AM
- Liked Re: 64bit atomics and extended atomic ops in GL & Vulkan for dwitczak. 08-21-2016 07:58 AM
- Posted Possible glShaderSource() bug on RX480 latest drivers on Archives Discussions. 08-21-2016 02:12 AM
- Tagged Possible glShaderSource() bug on RX480 latest drivers on Archives Discussions. 08-21-2016 02:12 AM
- Tagged Possible glShaderSource() bug on RX480 latest drivers on Archives Discussions. 08-21-2016 02:12 AM
- Posted Re: 64bit atomics and extended atomic ops in GL & Vulkan on Archives Discussions. 08-21-2016 02:02 AM
- Posted GL 16.7.3 Driver bug RX480, row_major uniforms, Win7 64bit on Archives Discussions. 08-05-2016 05:57 AM
- Posted 64bit atomics and extended atomic ops in GL & Vulkan on Archives Discussions. 07-31-2016 10:11 AM
- Posted Can you detach/delete GL shaders before they have finished parallel linking? on Archives Discussions. 04-13-2016 09:10 AM
- Tagged Can you detach/delete GL shaders before they have finished parallel linking? on Archives Discussions. 04-13-2016 09:10 AM
Latest posts by cybernoid
Subject | Views | Posted |
---|---|---|
227 | 08-30-2016 09:57 PM | |
1208 | 08-29-2016 07:00 AM | |
498 | 08-28-2016 10:40 PM | |
1664 | 08-25-2016 12:35 AM | |
1026 | 08-24-2016 10:17 PM |