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‎11-10-2020 03:24 AM
-Grew up in Norther Ontario ( Canada ) -Started developing 3D software at 17 over 20 years ago. -Bundled my first real-time 3D software on the All-in-Wonder 128. -Developed Mad F/X, real-time animation/visualization software -Developed the first graph-based GPU shader editor named ShaderWorks which is now owned by Activision. -Worked at Activision for 8 years ( 4 years as Dir of Tech at Central Technologies division and 4 years working on Black Ops 1 and 2 for Treyarch. -Currently working on a cutting edge graph/node based code generator ( NodeFlex ) as well as a full featured DX11 shader editor ( ShaderFlex ) similar to RenderMonkey/FX Composer
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Member Since ‎04-23-2014
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Member Since ‎04-23-2014 02:49 PM
Date Last Visited ‎11-10-2020 03:24 AM
Posts 3