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Adept I
Adept I

c# System.Runtime.InteropServices.SEHException

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c# opentk replica of the GLInterop example works perfect for Mesh Objects under a certain amount of verts <42k but anything above and i get System.Runtime.InteropServices.SEHException on rprContextRender.

anyone have any idea why, i have loaded the objects in the c++ obj loader example and they are fine at 170k verts

Exception.png

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Adept I
Adept I

Re: c# System.Runtime.InteropServices.SEHException

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OK fixed it seems i was not supplying enough texture cords can now render objects with 170k+ verts Smiley Happy in Opentk without error

170k verts170k verts

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Highlighted
Adept I
Adept I

Re: c# System.Runtime.InteropServices.SEHException

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OK fixed it seems i was not supplying enough texture cords can now render objects with 170k+ verts Smiley Happy in Opentk without error

170k verts170k verts

View solution in original post

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