Updated Material Library (Maya, 3DSMax, Blender plugins):
We completely rewrote the material library used in the plugins. Added many new materials, and all materials now use our Uber shader.
Even better, a feature many users have asked for, we separated the material library to a separate installer. Now, users can download the plugin alone, and install the material library separately. This will make updating easier. Also note for users using multiple plugins, the material library only needs to be installed once!
(Current the separate material library installer is on Windows only, and coming soon to macOS and Linux).
Adaptive Subdivision support for Maya and 3DSMax:
Adaptive subdivision is a very useful feature for artists doing displacement. The problem with normal subdivision is that you set a "subdivision level" (aka the number of times the polygon faces are split to make a smooth surface). However if an object is very far off from the camera, the renderer could be wasting resources splitting polygons to < 1 pixel in size! Adaptive subdivision lets you set how many pixels to subdivide to (1polygon per pixel is the default) and the renderer will calculate based on how big the object is on screen to dice the geometry.
There's a video talking about this in the blender plugin here:
Sheen settings for doing cloth like materials added to Uber or for doing a "fuzz" like material
Procedural UV mapping. Hate doing UVs? Don't we all! These nodes allow you do wrap textures in different shapes, project textures from a camera, or use tri-planar mapping for easier texturing of simple objects.
Moving forward we will continue to post weekly(ish) beta builds here on the community forums. If you find issues with the current builds please post a clear repro case so we can take a look. There is some interesting developments with Radeon ProRender coming soon like hair rendering, interesting denoiser developments, and support for the upcoming Blender 2.8 (when it is released). So stay tuned and follow here for updates!