The AMD Radeon™ ProRender plug-ins for Autodesk® 3ds Max®, Maya®, and Blender™ have been updated with a new Material Library, UI improvements, and some key new features.
Radeon ProRender is our fast, easy, and incredible physically-based rendering engine, integrated into Maxon Cinema 4D™ R20 and available as a free plug-in for many popular digital content-creation applications.
Along with the just-released plug-in for PTC Creo® and Real-Time Viewport Ray Tracing in the Radeon ProRender SDK for developers, we’ve also updated our plug-ins for 3ds Max, Maya, and Blender. Read on to learn more about what’s new.
Our Radeon ProRender 3ds Max, Maya, and Blender plug-ins have always included a material library optimized for use with our renderer and now we’re both updating and separating it into its own installer on macOS® and Windows®.
We’ve added many new materials, expanding the total number included to 300+, and all the materials now use the Radeon ProRender Uber shader so they’re easy to use as starting points for your own materials.
The separate installer means that you only need to install the material library once even if you use multiple Radeon ProRender plug-ins, and this also makes it easier for us to update materials independently from the plug-ins.
On Linux®, our updated Blender plug-in still comes with an integrated material library and it has been updated with the new Uber shader-based materials. We do plan to offer a separate installer for Linux at a later date.
Along with the abovementioned new material library, our plug-ins for 3ds Max and Maya have some big quality of life improvements made to the Radeon ProRender UI, with the render settings reorganized to make Radeon ProRender easier to use. For example, the rendering device and samples can be separately set for viewport and final rendering.
One of the most asked for features by our users is support for sequence rendering to create animations, and we’ve added this to our plug-ins for Maya and Blender. Additionally, we’ve added and out-of-core texture cache settings to improve the viewport rendering performance of scenes with many textures.
Together with the updates above, we’ve also added quite a few additional new features to our plug-in for Blender. To start, we’ve made viewport rendering significantly more responsive by displaying viewports natively in OpenGL®. We’ve also added per-light AOVs, allowing you to separate lighting by type to independently control light values when compositing your render.
Lastly, we’ve added nodes for procedural UV mapping to make texture mapping of basic objects simpler and the Uber shader has been updated with “sheen” settings making it easier to render cloth in Radeon ProRender.
In addition to the updated plug-ins, we are also publishing our development roadmap for Radeon ProRender, listing the features scheduled to be added in the next quarter. This includes hair support, volumes support, and machine learning denoising. Of course, anything shown on this roadmap is subject to change without prior notice.
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The updated Radeon ProRender plug-ins for 3ds Max, Maya1, and Blender are available now. For more information about all the new features, along with a list of issues that have been fixed, check out the release notes for the 3ds Max, Maya, and Blender plug-ins and download them from the link below.
To provide feedback or report any issues please join our AMD Radeon ProRender Community.
To discuss AMD Radeon ProRender with other users you can also join the Radeon ProRender Discord.
Alexander Blake-Davies, Software Product Marketing Specialist for Professional Graphics at AMD’s Radeon Technology Group. His/her postings are his/her own opinions and may not represent AMD’s positions, strategies or opinions. Links to third party sites are provided for convenience and unless explicitly stated, AMD is not responsible for the contents of such linked sites and no endorsement is implied. GD-5
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