I have tansitioned from i5 8th gen and DDR4 MB to ryzen 7 7800x3d, with kingston fury 6 ghz ddr5 and samsung 990 pro, AsRock riptide b850 wifi, freezer 36 for CPU cooling What is left from old pc is prty much the GPU which is RX 6800xt my PSU which is 1000 W and my monitor Odyssey G7 4k.
What I did fresh new install of windows 11 pro. Great performance untill I started playing my favourite game World of Warcraft.
Before the upgrade the PC was crashing if I was playing on directX 12, but swapping to 11 fixed the issue, however the CPU was slow and causing throttle.
However after the upgrade no matter what I try this game continues to crash randomly what I did so far.
1. Reinstalled Adrenalin rush few times with old/newest version, also driver only.
2. Stoped ReRam in bios
3. Disabled any kind of performance enchance on GPU drivers, running the game on directX 11 on 4k with low settings.
4. Disabled Edge hardware exeleration
5. Removed any free sync on drivers and monitor
6. Ran UserBenchMark - Without any problem no crash no overheat no nothing
7. Disabled any PCI accelerations
8. Updated windows to latest version
9. Reinstalled chipset drivers mutiple times.
Now In reliability history and throuhg AppCrash view I saw few things, I was seeing alot of errors regarding watchdog.sys with code:
Problem Event Name: LiveKernelEvent
Code: 1b8
In AppCrash view I also see the faulty module beeing amdxx64.dll which is part of the drivers of the GPU current version is of that module is: 31.0.23013.1023
Since I have the PC for 2 days and don't have much testing done, thats what I can provide. The worst part is that you upgrade hardware and it gets worse in terms of reliability.
Any ideas ?
Currently running adrenaline version: 23.12.1
Solved! Go to Solution.
After going back and forth the issues is resolved.
1. What I did initially is to avoid using daisy-chain - I have 2x connectors for the video only 1 is daisy-chained doesn't affect the GPU stability
2. Ran at the same time FurMarker for GPU test and Cinebench for CPU at the same time - the system runs stable at 99% load no flickering, no shutdowns - this pron to issue with the game itselve
3. Disabled the following settings which may or may not be available in the game that causes issues.
This is part of combatibility game settings
3.1 Optional GPU features - alows use of newer GPU features
3.2 Async resource creation - alows async creation of gpu objects/textures
3.3 Mutithreded rendering - Alows the game to use multiple CPU threds to render the game
3.4 Frame Overlap - Allows the CPU to work on 2 frames at a time
3.5 Advanced Work Submit - Alows more complex code paths to be submited to the GPU.
The above list of settings beeing disabled may or may not require all to be disabled at the same time, consider that the GPU was crashing it may require only those that use GPU to be disabled, at this point I havent started testing diff features.
The PC still runs with old drivers, game still runs on DX11, still have Re-ram disabled - Will proceed to test around different combinations.
Hope this post gets to more people that have similar problem. Although the description is topic is well spread around different GPU and issues with drivers.
Currently running adrenaline version: 23.12.1
Yeah update drivers and come back later.
Edit: WoW crashes with DX12. Either blame AMD or Blizzard.
As I mentioned I tried with latest drivers both without and with adrenaline and using the safemode uninstall utility for drivers The result is even worse. The version that is currently runing I saw in redit post which had similar behavior. Even if I blame AMD or Microsoft that doesn't resolve the issue. Just a note AMD is not only crashing on DX12 in WOW but other games aswell, so its not strictly related to one game. Due to previously working with latest drivers and only issue was DX12 I lean more to be a combination between MB, CPU and this particular video card maybe the CPU is killing it, or there is a particualr module that has a problem. Like I sayed anykind of GPU tests and benchmarks pass without an issue.
After going back and forth the issues is resolved.
1. What I did initially is to avoid using daisy-chain - I have 2x connectors for the video only 1 is daisy-chained doesn't affect the GPU stability
2. Ran at the same time FurMarker for GPU test and Cinebench for CPU at the same time - the system runs stable at 99% load no flickering, no shutdowns - this pron to issue with the game itselve
3. Disabled the following settings which may or may not be available in the game that causes issues.
This is part of combatibility game settings
3.1 Optional GPU features - alows use of newer GPU features
3.2 Async resource creation - alows async creation of gpu objects/textures
3.3 Mutithreded rendering - Alows the game to use multiple CPU threds to render the game
3.4 Frame Overlap - Allows the CPU to work on 2 frames at a time
3.5 Advanced Work Submit - Alows more complex code paths to be submited to the GPU.
The above list of settings beeing disabled may or may not require all to be disabled at the same time, consider that the GPU was crashing it may require only those that use GPU to be disabled, at this point I havent started testing diff features.
The PC still runs with old drivers, game still runs on DX11, still have Re-ram disabled - Will proceed to test around different combinations.
Hope this post gets to more people that have similar problem. Although the description is topic is well spread around different GPU and issues with drivers.