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OpenGL & Vulkan

hitbm47
Forerunner

Unreal Tournament 3 RX 480 still performs horribly. Can it be fixed by through the driver?

Dear readers

My old post of the Nvidia GT 710 performing 100% better than the RX 480 @480p seems to have been deleted for some reason.

My current build is

- Latest Windows 10 64bit

- 16GB DDR3 1866Mhz RAM

- FX 8350 @4Ghz (4.2Ghz boost)

- Compatible motherboard

- RX 480 8GB Radeon Card (Adrenaline 20.11.3)

- GTX 1060 3GB Nvidia Card

The previous explanation from the team was that they were working on a fix for too many Occlusion calls from the game, whereas the problem didn't exist in 16.6.2 Crimson drivers but does for every driver after that up until now. @dorisyan 

These screenshots were taken on Facing Worlds on top of the Castle in Capture the Flag mode. With any Radeon card or APU with current drivers it struggles to maintain above 32FPS in a lot of maps, whereas the weaker 3GB GTX 1060 easily does 70FPS+ in these scenes.

RX 480 sub-acceptable performance:

unreal_tournament_3_RX480_2020.jpg

GTX 1060 3GB acceptable performance in 2020 for 2005/2006 game:

unreal_tournament_3_GTX1060_2020.jpg

Please do not delete this again without explaining if you are able or willing to improve this unplayable variable performance issue. This is crucial in deciding to stay with team Radeon instead of Nvidia. At least give an explanation; for example, "the developers only optimized for Nvidia" or "Nvidia must've included an optimization fix for it all these year" and therefore we have decided it is up to the developers to provide better scalability.

Kind regards

Jacques

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