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OpenGL & Vulkan

Journeyman III
Journeyman III

Tessellation lib

In demo "March of Froblins" was used DX10 tessellation lib. But I found only DX9 version. Is there any Dx10 public tessellation SDKs?

Thanks!

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Adept I
Adept I

Tessellation lib

Download the latest DirectX SDK* and install it. You will find a DX10 based implementation of Tesselation using the Compute-Shader 4.0 capabilities. Using DX11 should be easier but it's available only on DX11-Cards, of course.

 

* http://msdn.microsoft.com/en-us/directx/aa937788.aspx

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