Yes, I'm experiencing the same issues (using D3D11 codepath however) with my HD6950 (2gb). Vertices will be randomly displaced from frame to frame as if memory was getting corrupted somehow.
Ventuz can you check if running a GPU-intensive application (like furmark) in the background while running your software removes the artifacts? Because it does for me which suggests a driver bug. (of course I'm not suggesting this as a solution, it's just to see if our issues are related).
PS: still not fixed as of 11.10.