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OpenGL & Vulkan

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Adept I
Adept I

Profiling tool for Vulkan

There is a bit of support in CodeXL and PerfStudio, but neither tells me the essential things like occupancy and register usage.

Is this in the works?

Currently optimizing is very time consuming, just guessing and trial and error.

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Staff
Staff

Re: Profiling tool for Vulkan

Thanks for your question.

We can't disclose anything right now, but expect this situation to improve significantly in the not too distant future.

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Adept I
Adept I

Re: Profiling tool for Vulkan

Thanks!

But how about this: GitHub - GPUOpen-Tools/amd-codexl-analyzer: Shader & Kernel Analyzer component of AMD's CodeXL Tool

My problem is i can't compile the project - build error "Windows SDK version 8.1 was not found" on both machines even after reinstalling VS.

I get similar errors with other projects too, so probably an issue on my side.

Seems it already supports Vulkan? I don't need a fancy GUI or something

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