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nadro
Journeyman III

CrossFire support in OpenGL application without a profile

Hi,

We're working on a game, which use only OpenGL 3.x (Forward Compatible Context), so I have one question. When will be avaiable CrossFire support for OpenGL apps, without a profile? This is big disadvantage for us, because we can't test scalability our game performance on a Radeon cards. We tried use Doom 3 profile for turn on crossfire mode, but this cause crash our game.

Best regards,

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2 Replies
pboudier
Staff

hi,

if you want to test if your game works with crossfire, you should be able to use the following profile instead:

<!-- AFR-FriendlyOGL -->

<AFR-FriendlyOGL>

<CrossFireCaps>0x00000001</CrossFireCaps>

</AFR-FriendlyOGL>

regards,

Pierre B.

PS: either rename your application to AFR-FriendlyOGL, or copy paste the profile with the name of your application.



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Thanks, but this solution didn't help for us. When I set my test app name to etqw.exe, it boost ~100% (with AFR-FriendlyOGL.exe boost is 0%, with doom3.exe it cause crash), but when I set my game application name to etqw.exe it cause crash...

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