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OpenGL & Vulkan

albert_redditt
Journeyman III
Journeyman III

Bleed-Through GPU memory

I was thinking about the dreaded "Vertical Sync" signal slowing down graphic processing.

I think i've come up with and answer for it.

If you have double-sided ram

Where you can write to one side at the refresh rate ,

And then a switch clicks and sets all second side ram bits to their value in one clock cycle..

Then there would be no need to wait for a "V-SYNC" the ram would update as fast as it can be written.

Then double / tripple buffering would be a thing of the past..

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