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OpenCL

indergrey
Journeyman III

Cross platform GPU computation for real time ray tracing rendering engine‏

As optix - https://developer.nvidia.com/optix is real time ray tracing rendering engine but it only works on CUDA, I want to implement real time ray tracing engine for games like which will work on consoles(ps4 and xbox) and pc. Is there any cross platform technology like CUDA that I can use on consoles and pc for real time ray tracing rendering ?

The technologies that I am aware of are (openCL, DirectCompute, OpenACC, C++ AMP) but these are not cross platform, some work on consoles and some work on pc.

How about C++ AMP and OpenACC. Can they run on consoles(xbox and ps4)?

So I am looking for a cross platform parallel programming solution which will work both on consoles and pc?

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