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Anton_Zherzdev
Journeyman III

clBuildProgram() hangs

I'm having a problem compiling my CL code. The whole code is too big to post it here but my experiments narrowed it all down to a rather ridiculous situation.

I have some pixels being processed in a global buffer (each pixel being an uint). Whenever I want to write a pixel to that buffer I call a function

 

void Write(__global uint *where, uint value)

{

  *where = value;

}

 

When I call clBuildProgram() it just never exits.

Now, the funny part. If I replace this function's body with

*where = 0;

clBuildProgram() returns with success.

The only possibility I can think about is that CL compiler builds some kind of data-dependency graph which it then processes incorrectly (falling into infinite loop or maybe just exponential time).

Anyone have ideas?

 

Additional info:

1. My card is HD 4800. I'm using latest drivers and 2.2 Stream SDK.

2. I can provide full code if this helps.

3. I've also had various misterious crashes while investigating.

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