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Journeyman III
Journeyman III

How to implement LiquidVR direct to display?

I see this on the GPUopen website:

http://gpuopen.com/gaming-product/liquidvr/?webSyncID=eb22cc18-2206-7297-762e-06d17b556559&sessionGU...

It talks about

LiquidVR also contains a Direct-to-Display interface that is not application-accessible. Direct-to-Display bypasses the operating system and sends the result of VR rendering straight to the headset for lower latency and better compatibility. This LiquidVR functionality is exposed in a special SDK targeted at headset vendors.

Where do I go about finding this special SDK? I want to use direct to display functionalities in my device.

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Re: How to implement LiquidVR direct to display?

Sorry about the delay for this answer.  I have been recently assigned the task of helping out with answering LiquidVR questions in the community.

If you are a headset vendor, can you please send me your contact information in a private message.  I will pass this information on to the LiquidVR team.

Thanks.

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Journeyman III
Journeyman III

Re: How to implement LiquidVR direct to display?

How to implement LiquidVR direct to display?

I'm developing vr helmet and want to run SteamVR with AMD graphic card. I want ot confirm is it need to whitelist our helmet, how to whitelist? Thanks.

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