Greetings all! We have some exciting updates to the Radeon ProRender plugin for Maya we want to share with you all. And as always we are looking for feedback based on your testing. Here are the big items:
Ornatrix Hair support:
Esphere's Ornatrix hair plugin for Maya is a great tool for creating and grooming hair looks: Ornatrix Maya Free to try. We added support for rendering the hair in the plugin. Simply create the hair with their tool and it will be translated at render time.
Installers cleaned up. Similar to the blender plugin installer, we no longer prompt for OpenCL support in the installer, if there is no OpenCL device, it will show in the plugin device settings
RPR Lights show in the Maya Light Editor and HyperShade
Maya 2020 support
Many updated shader nodes. More Maya shader nodes are support and return better results
OpenVDB volume node - Create an OpenVDB volume object and import a VDB file for rendering volumes.
Support for esphere's Ornatrix Hair plugin
Maya 2020 support
Add support for tapered width curves/hair for xgen
RPR Light parameters show in the Light Editor and Hypershade
Various Render settings UI changes:
Tiled Rendering is moved to sampling tab
Adaptive sampling settings is separate for Final and Viewport Rendering
"Completion Criteria" Settings are renamed to "Sampling Settings"
Default for max time is 0 (no max time, rather use max samples by default)
Hybrid rendering is disabled in the UI for macOS
Updated flags for command line render
-stmp - to enable or disable render stamp
-devc - to choose render device. Format is "gpu1;cpu"
Example: render.exe -r FireRender -of "jpg" -im "test3" -stmp 1 -devc "gpu1;cpu" arealight_test1.mb will enable render stamp and enable first GPU and disable CPU.
A color option has been added to the IBL node instead of just a map