Greetings all! We have some exciting updates to the Radeon ProRender plugin for Maya we want to share with you all. And as always we are looking for feedback based on your testing. Here are the big items:
Ornatrix Hair support:
Esphere's Ornatrix hair plugin for Maya is a great tool for creating and grooming hair looks: Ornatrix Maya Free to try. We added support for rendering the hair in the plugin. Simply create the hair with their tool and it will be translated at render time.
Installers cleaned up.
Similar to the blender plugin installer, we no longer prompt for OpenCL support in the installer, if there is no OpenCL device, it will show in the plugin device settings
RPR Lights show in the Maya Light Editor and HyperShade
Maya 2020 support
Many updated shader nodes. More Maya shader nodes are support and return better results
OpenVDB volume node -
Create an OpenVDB volume object and import a VDB file for rendering volumes.
New features:
Fixes:
- Fix for random crashes on macOS
- Fix a crash when disconnecting Uber material to a blend node
- Fixed a crash when applying a density mask to xgen hair
- Fixed a crash that could happen if a final render is started while viewport rendering is running
- Fixed an error that imported .fbx files could cause empty meshes and crash RPR
- Fixed an issue with black square artifacts when doing viewport renders with adaptive sampling.
- Fixed an crash of batch rendering with OpenEXR output
- Fixed Denoising with Tiled Rendering
- When moving an area light in IPR, the area width setting was not respected.
- XGen guide hairs are no longer rendered
- IES lights work on macOS
- Fix Area light to match Maya software renderer better.
- Multiple file references to the same file now render each instead of just once
- Handle area light size of 0 correctly
- IPR changes to hair are correctly updated
- Removed the hard limit on # of frames to export in .rpr format
- GLTF export takes into account frame start and end time
- RPR export works correctly for the file name if single frame used
- Gamma is no longer set if tonemapping is used (they are redundant)
- Pressing “Escape” while rendering should cancel the render faster
- When .rpr file is exported, the correct Ornatrix Hair setting (Preview vs Render) is used to give the correct number of hairs
- Export correct frame when .rpr export is done with frame animation mode set to “DG”
- Quell excessive error messages in Hybrid modes
- Adaptive sampling is improved
- Fix AOVs in Maya 2020 Viewport
- Fix issues with setting Color, Weight, Transparency with the Shadow Catcher material
- Fix error messages if min > max in displacement node settings
- Arithmetic nodes plugged into color ramps now work correctly
macOS: RadeonProRenderMaya_2.8.77.dmg
Windows: RadeonProRenderMaya_2.8.44.msi