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danielsuarez369
Journeyman III

The Witcher 2 unpredicably hangs Navi system

Hello there!

I reported this on the Mesa tracker but no progress has been done in 3 months. 

I have been using D9VK to play The Witcher 2 (also tested with Wine's and it also occurred) and I have found that once in a while my entire system freezes and hangs. I cannot enter TTY and I believe this is a gfx ring issue.

Unfortunately I cannot replicate the issue when doing an apitrace. I really did try playing with 10fps for hours and hours (longer than it normally would have taken for it to hang) but I cannot seem to get it. Instead I gathered these two files dmesg log and the RADV_TRACE_FILE log in hope it can help.

sudo journalctl -b -1 > dmesg.log

https://gitlab.freedesktop.org/mesa/mesa/uploads/c4c7613f13bebe762ea9ffafb8a49657/dmesg.log 

RADV_TRACE_FILE=$HOME/trace steam &> hang.report

https://gitlab.freedesktop.org/mesa/mesa/uploads/b31dea8e5fe5632550e547c6cf4b4bdd/hang.report 


Mesa 20.1.0-devel (git-7086b38c81)

5.6.0-1-amd-staging-drm-next-git-00296-gc33f212c0c92

LLVM 11.0.0

Options in etc environment:

AMD_DEBUG="nongg,nodma" RADV_PERFTEST=aco

Link to original report: The Witcher 2 unpredicably hangs Navi system (#2369) · Issues · Mesa / mesa · GitLab 

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3 Replies
mstfbsrn980
Grandmaster

You can try changing D9VK version. Also, AMD may not offer improvements for DXVK API. You can ask this issue to AMD with that... https://www.amd.com/en/support/contact-email-form 

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This same issue occurs when using the OpenGL port of the game.

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