I fixed a bunch of drops in games with turning on this setting can anyone try it on your system and see if it works. Under global graphics. Click advance. Turn on frame rate target control and I just set mine to 1000. I know this isn't what this feature is for but it increases my benchmark scores and in passmark 3d dx9 and lower end test it increases the fps dramatically and no big drops.
Run your game in full screen and disable AMD Freesync.
That was the "fix" for me to increase fps and have a more stable game. AMD still has a lot to do with these drivers.
I'm having the same problem with a 6900 XT too. Fluctuates like crazy if I play non demanding games, what makes them sometimes unplayable and even unstable, too.
In Beat Saber for example up and down the clockrange "0, 40, 100, 2300, 0. 2300, 40 etc" This needs to be fixed, the driver seems to "powersave" for some ms. Voltage and core clock fluctuate and the game suffers and sometimes even crashes at one of those "drops down to 0".
I want to use the potential performance of this card in non demanding games. But at least I don't want it to stutter or even crash in those titles. In demanding titels (with uncapped fps) this GPU is a beast - no issues at all.
Was there any statement from AMD regarding this issue?
If I read how long users are reporting this: I'm scared, AMD.
For anyone that has the same issue. My scores are down across the board for anything NOT DX12. DX12 benchmark scores increased while everything else decreased. Yes, people still use these older benchmarks on HWBot and on my personal discord server.
Driver version 21.3.1 vs 21.5.1
Everything decreased except Port Royal and Time Spy, which are DX12. This, despite having a faster CPU with more cores and higher GPU clocks (according to the test results)
I wouldn't call it a solution, but I can mitigate it a bit through supersampling. For example, if I play a DX11 VR game and I have it rendered in a resolution of 9000 x 4500 (2x 4500x4500) then the game runs better and smoother (funny). This is of course very weird behavior that I haven't seen in 20 years. But it prevents the frequent jumps to 2D clocks (shows two digits or 0 in GPU-Z. Voltage reads @0.75v or 0 while pushing 120fps -> crash or stutter) and then: Up again to 2300 (if not crashed).
With a lot of resolution / SS the voltage stays up -> smooth frame times, no crashes or stutters. So I think something is wrong with the boost behavior at low loads. Btw, AMD: It would also be nice if there was a manual option to set a true minimum clock (at least 800Mhz) , which can be switched on in the event of such major problems. That shouldn't be the fix, but it should be a driver option.
My observation is that, for example, smaller games based on the Unity engine are suitable for reproducing the behavior. I'm a bit worried that these issues will not be fixed in a timely manner due to the focus on AAA DX12 games. In any case, I'm very frustrated and sometimes I think about changing camps for my VR system. (Please no! I don't want to!
My system ist super stable under high load, in bechmarks, games and stress tests. The chip is able to undervolt or overclock a lot. (It's not a faulty, instable GPU). PSU: 1000W
i have the same problem with my xfx 6800xt speedster in every game except gta v!
only in gta v the problem dont occur
but in other games such as horizen zero dawn or red dead 2 gpu usage fluctuate so bad and suddenly goes to 20% or less every few seccond ..
the only solution i have come up to was using virtual super resulotion and using 4k resuloutin in game and scale down to 1440p which is my native monitor resoulution ..
with that flucutating gpu usage will gone and frame rate will stable ..
but in demanding games i can barely get 60 fps with this .. but it is better than playing with frame drops to 20!