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tacoshill
Adept I

Light rays coming through trees looks pixelated in 4 different games on 4 different engines?

When Godrays/Lighting passes through trees,it makes the leaves of those trees look divided into many smaller pixels.

I have experienced this problem with many different games,posting screenshots here--

NOTE-You need to zoom in to notice the pixelation in Still Frames

FAR CRY 3-

https://i.imgur.com/t2ZI1Ua.jpg

F1 2014-

https://i.imgur.com/X1HMwi3.jpg

NFS HOT PURSUIT 2010-

https://i.imgur.com/wsipvG7.jpg

DIRT RALLY-

https://i.imgur.com/lDxPATS.png

https://i.imgur.com/Le95bdn.jpg

SYSTEM-

AMD Radeon HD 8670m

Dell Inspiron 3537

Device ID-6660  Vendor ID-1002

Driver Packaging Version

18.30.01.01-180802a-331836E-RadeonSoftwareAdrenalin

CPU Type

Intel(R) Core(TM) i5-4200U CPU @ 1.60GHz

System Memory

6 GB

Win-7-64-

What i have tried-

1.Installed/reinstalled drivers from AMD.

2.Formatting Windows

3. Forcing MSAA with 8X and Supersampling from Radeon settings.

Any idea how to fix this?

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