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Swaper
Adept I

In Designspark mechanical (Spaceclaim) anti-alliasing works improperly

Hi All!

I've been using Designpark for a long time, but upgraded my GPU to RX6900XT a few weeks ago. From now on, anti-aliasing in this program does not work as well as on the previous Nvidia GTX1070. The lines look staggered in Direct X mode. When I switch to OpenGL, anti-aliasing works fine, but overall performance gets noticeably worse. This is especially noticeable on thin lines with a thickness of 1 pixel. 

Open GL- everything is fine

Open GL - everything is fineOpen GL - everything is fine  

Direct X - Lines are stepped

Direct X - Thin lines look steppedDirect X - Thin lines look stepped

 

I selected an area - it is displayed with a double line and looks goodI selected an area - it is displayed with a double line and everything is fine with anti-aliasing (DirectX)I selected an area - it is displayed with a double line and everything is fine with anti-aliasing (DirectX)

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