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dans00n
Journeyman III

Floating point errors rx580 8gb

Since Ive had the card Ive noticed it has an issue with anything involving floating point calculations on the gpu side, can anyone please direct me to a fix? none of these issues happen on my friends gtx 1070, and i dont think it should happen with my rx580. i have the exact same issue seen in this thread from another form.(https://www.gamedev.net/forums/topic/681922-floating-point-precision-issues-on-amd-cards/)

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unity (top) with a mirror shader calculating large floating point values.

Blender (bottom) with a 4096x4096 plane with camera far clipping distance set to max

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dans00n
Journeyman III

Also specs are

i5 8600k

MSI rx580 8gb armor mk2

MSI Mortar z370

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