7900 XTX anti-aliasing bug in Unreal Engine VR games?
I recently purchased a 7900 XTX, and I am experiencing glitchy pixels in VR games, i.e. white and black pixels popping up over shaders like TV static. I face this in Moss, Moss Book II, and in Medal of Honor. I have not tried other games yet. I wonder if someone has managed to get the right AMD GPU driver and right combination of GPU settings to fix this? I had no such issues before with my Nvidia RTX GPU. Thanks!