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Rdshb
Journeyman III

Shader Issue Stalker 2

Hello, im having issues while running new stalker 2 game, after starting it i cant get trough "compiling shaders" screen. It seemed like it would take some tima but i let the game take their time and after more a few hour the progress was still stuck on the same (roughly 40%).

Im thinking the issue may be related to shader cache size or something like that, can i change it like in nvidia GPUs or is there any solution to this problem? Or are my components too old and i need a new setup?
My build: Ryzen 5 3500 - Rx570 - 16GbRam

2 Replies
BigAl01
Volunteer Moderator

I've deleted your duplicate post as requested.  It looks like this is a demanding game and with your older setup, it's going to take a while for the game to complete the 'compiling shaders' prior to starting the game.  This site has some good information about the issue and in the Adrenalin software, you can try setting the Shader Cache to 'AMD Optimized'.  


As Albert Einstein said, "I could have done so much more with a Big Al's Computer!".
0 Likes
musicrab
Adept I

Same issue. Once shaders are compiled it's fine but takes too long each start.  Anybody managed to find the shader cache setting in adrenaline settings? It's not in mine.

EDIT. See the following.

Just a heads up, with AMD cards, they removed the shader cache size option since like 2021, the only option left is clear your shader cache which might help the performance issue, or you have to do the Regedit edit yourself(use at your own risk), I can't believe even on the official Q&A about this issue, they still tell you to set the option to AMD optimized through the driver when it no longer existed, tutorial below.

 

https://www.reddit.com/r/Eldenring/comments/t1b8bb/i_found_a_possible_fix_for_stuttering_on_amd_card...