I don't know, who else on here has been trying out the FIrerender plugin recently released for 3ds max, though plenty of kinks to work out, I was wondering if anyone else is having problems with rendered images being overexposed, no matter what setting is enabled on the environments tabs,
Thank you in advance.
im going to talk about my experience maybe it help you.
when you change from a render to a physical render (havent tested this on 3ds ) your materials have to account for energy .
for example on "blender render"switching to "luxrender" you have to change the amount of light reflected by the material
on blender is on the color picker
so from my exp i can say your scene is like that because you have very bright material of course i could be wrong