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Drivers & Software

tiaart
Journeyman III

Witcher 3 water effects not working with CrossFire

I have the latest beta, which certainly brings improvements, and I'm grateful for that, but I noticed a problem with the water. With CrossFire disabled, when I run through the water I can see some simulation takes place, as the water moves around me. The aard sign also has an effect on the water, seen here:

http://www.gfycat.com/WateryLongHuman

However, when I enable CrossFire, those effects disappear. I float through the water without any sign of simulation, and the aard sign doesn't cause any of those ripples.

Just wondering if others are seeing these issues, and would like to make sure the driver team knows about it.

Thanks!

Edit: After further inspection, it looks as though the effects are present with CrossFire, but their animations are glitched, looking as though they're sped up, or not playing through all the way. Uploading some video to try and showcase this, will edit again once it's finished.

Edit 2: Alright, here's an example of the aard sign with CrossFire enabled:

http://gfycat.com/PaleWindyFanworms

Click the minus sign near the bottom right of the video to slow it down so you can see the effect, which flashes by very quickly.

And here's an example of the water simulation when you're moving through shallow areas:

http://gfycat.com/QuerulousAbsoluteKoalabear

Pay close attention to the water around his knees as he's standing, you can see the issue fairly clearly.

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4 Replies
jawadsmokii
Adept II

Re: Witcher 3 water effects not working with CrossFire

installing the driver , i ll get back to you if i have the same issue .

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Cornugon
Miniboss

Re: Witcher 3 water effects not working with CrossFire

OP is right, the water animations are messed up with CFX enabled. The particles are still present.

jawadsmokii
Adept II

Re: Witcher 3 water effects not working with CrossFire

sadly ya got the same problems

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razieldeus
Journeyman III

Re: Witcher 3 water effects not working with CrossFire

Latest catalyst 15.7. The problem has not yet been resolved. Too bad.

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