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Drivers & Software

octoalerable
Journeyman III

Invoke GLSL shader compiler via driver libraries

Greetings,

Is it possible to invoke the GLSL shader compiler of any GPU via its driver's libraries?

I ask this because one of my user has trouble compiling my shaders on his machine.

He runs the app on a Radeon HD 8470D and we do not have that hardware at my office.

If there was a way for me to run his GLSL compiler on my machine, I could troubleshoot.

All feedback I have from my user is these error messages when trying to launch my app:

Failed to link program: Vertex shader(s) failed to link, fragment shader(s) failed to link.

Vertex link error: INVALID_OPERATION.

unexpected error.

fragment link error: INVALID_OPERATION.

unexpected error.

Thanks

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