Im currently using Crimson 16.4.1 version, Tried to enable the FRTC on Tom Clancy's Rainbow Six Siege at 60 FPS and it's not working.
Anyone know how to fix this?
Solved! Go to Solution.
Heyyo, tbh I recommend a different route. Riva Tuner Statistics Server. RTSS also comes with MSI Afterburner for on screen display purposes but has a built in frame cap which works on any graphics API (OpenGL, Dx9 through 11 dunno yet about 12 haven't tested heh) and works on any GPU brand... That? Or Radeon Pro still works for capping framerate.
If you're curious as to how frame cap works on RTSS you can see my guide I made before for Final Fantasy XIII/XIII-2 to see with pictures as to how to set it up per game (but can also be setup for all apps via the general settings). Steam Community :: Guide :: AMD, Intel & NVIDIA - animation stutter mitigation (frame-time variance)
Try the following: Disable VSYNC in-game, not on the driver side (it does not matter).
FRTC should work then. But you will probably see bad tearing.
Seems broken for me since 16.3.
With 16.2. (and earlier) I could enable VSYNC and FRTC without tearing.
Already disabled V-Sync, restarting the game and still does not work.
I'd recommend rolling back to the last working driver, or waiting for our next driver release.
Alright then, thanks.
Heyyo, tbh I recommend a different route. Riva Tuner Statistics Server. RTSS also comes with MSI Afterburner for on screen display purposes but has a built in frame cap which works on any graphics API (OpenGL, Dx9 through 11 dunno yet about 12 haven't tested heh) and works on any GPU brand... That? Or Radeon Pro still works for capping framerate.
If you're curious as to how frame cap works on RTSS you can see my guide I made before for Final Fantasy XIII/XIII-2 to see with pictures as to how to set it up per game (but can also be setup for all apps via the general settings). Steam Community :: Guide :: AMD, Intel & NVIDIA - animation stutter mitigation (frame-time variance)