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Drivers & Software

blackmaninc
Adept II

Enhanced Sync vs OpenGL Triple Buffering

Do I need to turn Triple Buffering on at all if I already have Enhanced Sync turned on? Makes me wonder because I saw one video explain that Enhanced Sync is basically a more efficient version of Triple Buffering. And just to be sure, Enhanced Sync is supposed to work alongside Vsync right? Does Vsync need to be turned on in the game itself?

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kingfish
MVP

Re: Enhanced Sync vs OpenGL Triple Buffering

Triple Buffering only applies to OGL applications...example..most games are not OGL, they are DirectX,etc. so it has no effect at all.

No...you must turn off vertical sync in the game for Enhanced Sync to work. How to Configure AMD Radeon™ Settings to Get an Optimal Gaming Experience | AMD

https://www.gamespot.com/gallery/pc-graphics-settings-explained-anti-aliasing-v-syn/2900-1100/2/

kingfish
MVP

Re: Enhanced Sync vs OpenGL Triple Buffering

Also, in the newest driver version, there is a bug where the Game Profile settings will not override the Global settings. To fix this, enable 'Histograph' in the profile options.

kingfish
MVP

Re: Enhanced Sync vs OpenGL Triple Buffering

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