I usually put the anisotropic filtering setting globally at 16x in the driver settings, because I have a lot of old games.
Playing The Witcher 3 (dx 11 game), the distant textures are noticeable blurred (no AF), bypassing even the game settings that is 16x. Disabling the feature in control panel the texture filtering return to work as it should.
With 22.5.1 and previous drivers this issue was not happening on my end. Someone else?
Using a RX 6600xt
The driver-based AA and AF is only for DX9. It says so on the tool tip. Don't bother using either of them unless its on a DX9 game without them. Especially when you've made the connection that it breaks things.