From my experiment, I can confirm that this issue has something to do with Anisotropic Setting in the game. When I change this setting, the glitch disappears from the area on the screen. However, it appears again in another area and I have to repeat the process in order to get rid of it.
Actually this also happens if you change any of the Water "Advanced" settings (reflection, refraction, physics) as well - at least in here and some other people reported that too. But good to know Ani is doing the same, more information to investigate.
Developers must read their own forum
Still not fixed! If this isn't fixed in next driver version - that will be the first and the last time I bought AMD Radeon graphic card.
shmultzer wrote:
Developers must read their own forum
Rockstar should surface with some more fixes but AMD drivers are still not working perfectly
19.12.3
Issue confirmed
Still not fixed!
Switching to directX 12 solved my problems.
use DX12, Vulkan is borked for Red Dead
I'm having this problem with my 5700XT as well. It's a shame too, since otherwise Vulcan runs much better and is more stable for me. With DX12 I get more stuttering and occasional crashes (GFX_State being the most egregious).
I've been dealing with it by using DX12 for the snow and swamp areas and switching to Vulcan for everything else. Not the most ideal workaround, to say the least.
doofaeus wrote:
I'm having this problem with my 5700XT as well. It's a shame too, since otherwise Vulcan runs much better and is more stable for me. With DX12 I get more stuttering and occasional crashes (GFX_State being the most egregious).
I've been dealing with it by using DX12 for the snow and swamp areas and switching to Vulcan for everything else. Not the most ideal workaround, to say the least.
Lots of reports for GFX_State suggesting there is a defect in the game's render code