Hello,
Is the removal of the OpenGL Compatibility Profile intentional? Is this part of a rework? I see that inspecting the Shader Compiler it says that GLSL 1.20 is supported, but apparently it won't compile. And an OpenGL tool for windows indicates that only Core Profile seems to exist for 22.11.01 and 22.11.02. Is there plans to fully support OpenGL or are there un-advertised plans afoot here? Thank you.