You've seen the Ashes of the Singularity and Fable Legends benchmarks. You know that AMD GCN powered hardware delivers low latency, high FPS gaming performance. Armed with this information, you have a few questions about the API. We'd like to help! On Thursday, October 8th please join myself and Robert Hallock, AMD Technical Marketing Manager, for a DirectX 12 Q&A session!
From 2-4pm CDT on Thursday, Robert will be answering all your DirectX 12 questions live! We can't guarantee all of your on-topic questions will be answered, but we'll try! The name of the thread will be “DirectX 12: Q&A with Robert Hallock".
Until then, check out Robert explaining why he is excited for this new technology:
See you on Thursday!
EDIT 10/8: Please post your questions here DirectX 12: Q&A with Robert Hallock
Is my suspicion correct that DX12 isn't just for gaming? Will we see 3D design/modeling/animation apps with support for it, and if so, which ones/when? Thanks!
I want to know How DX 12 and UE 4 can collaborate towards new game, why everyone is saying DX 12 will use less overhead despite it beings higher than DX 11 ?