Hi folks, I've been looking at how True Audio Next could be implemented, and as the specification indicates that it uses the GPU to be implemented as Ray Tracing, I was wondering how to use audio for professional productions.
Since the company has the world's leading FPGA designer in its hands, I would like to present an idea that could completely change the multimedia industry.
Is it possible that FPGAs or DSPs can communicate within the die of a GPU and store data in the same GDDR memory?
I would love to have a product like this in my hands.
Update 1
Support for running industry-standard VST3 (.vst3) virtual instruments and effects for large-scale multimedia projects such as multi-camera editing, particle effects, styles and filters, and with over 50 multi-effect audio tracks each one, all in real time without hurting the CPU, ideal workflows for the film industry.
Software that allow this workflow simultaneously:
Developers of industry standard VST3 compliant audio plug-ins
Complete List VST3 Plugins Effects
https://www.kvraudio.com/plugins/effects/windows/vst3-plugins/recommended