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gauss-seidel
Journeyman III

GLSL debugging with CodeXL

I am a new bee, and downloaded CodeXL. I see plenty info about debugging OpenCL with the tool, but nothing about GLSL shader debugging. In other words, can CodeXL do this:

- Capture the Frame

- Click on a pixel

- Step into GLSL vertex/fragment code to see what is going on.

I tired to capture a frame, but I can only step on OpenCL code. Any pointers are greatly appreciated.

thx!

BTW, I don't care much for debugging HLSL since DevStudio has all these features embedded in.

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