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An Update On ‘The Sword of Baahubali’ VR Experience

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[Originally posted on 07/13/17.]

SS Rajamouli’s Baahubali 2: The Conclusion is the highest grossing Indian film of all time, but it also had a monumental global impact. Consider this: the film’s initial trailer is currently the 15th most viewed online trailer in history during its initial 24 hours, raking in 59.8 million views. By comparison, Star Wars Episode VII: The Force Awakens pulled in 55 million views.

Once Baahubali 2: The Conclusion arrived in the United States, it landed at #3 in domestic box office totals. It actually surpassed The Circle, which boasted immense star power in the form of Tom Hanks and Emma Watson.

The Sword of Baahubali

When we first announced The Sword of Baahubali VR experience alongside our talented collaborators Arka Media Works, our ambition was — and is — to create the most exciting and photo-realistic virtual reality experience possible. To create an indelible adventure using the finest technology we can get our hands on. When the film it’s inspired by turned out to be a critically-acclaimed global phenomenon, we were overjoyed. And we are driven to expand the scope of our original vision to reflect the surging interest in this franchise.

Beyond just expanding our original vision, our team remains resolute in our desire to make The Sword of Baahubali VR experience one of the most compelling and captivating VR experiences to date.

This means pushing back the release of The Sword of Baahubali VR experience to Fall 2017, but we’re going to have some very exciting updates for you along the way. So stay tuned and thanks for joining us on this adventure!

James Knight is Visual Effects Director for AMD, based in Los Angeles, CA. James was Performance Capture Supervisor on Columbia Pictures’ The Amazing Spiderman. Additionally, he spent four years managing the motion capture for James Cameron’s Avatar. He has done Performance Capture and Virtual Production for films including I Am Legend, 2012, Hulk and Prince Caspian and various video games including, Batman Arkham City, Scene It, Star Wars: The Old Republic, and Project Gotham Racing. He is an active member of the Visual Effects Society (VES), and on the Board of Directors at the British Academy’s Los Angeles chapter (BAFTA-LA). James is also an Executive Member on the BAFTA VR Advisory Group.

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