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AMD FSR Updates: More Games, GPUOpen Release, Unity and Unreal Support

alexander_blake-davies
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FSR GPUOpen Unity blog title banner.jpg (See footnote [2])

Just over 3 weeks ago we unleashed upon the world AMD FidelityFX Super Resolution [1], probably one of our most anticipated technologies ever. On June 22, we announced that FSR was available in 7 games on the day of launch, with 12 more games coming with FSR in the future, and we are delighted with the positive reception everyone has given FSR. Today, we have some more exciting news, with more games getting FSR support, the release of FSR for developers on GPUOpen, and FSR support in Unity and Unreal® Engine.

More Games Available with FSR

We know that many of you are loving our cutting-edge spatial upscaling technology and using it to boost your framerates while still enjoying high-quality, high-resolution experiences in games like Anno 1800, Godfall, and DOTA 2, and today we’re super excited to announce that even more games are getting FSR starting tomorrow, July 16.

FSR game logos update July 15.png


First up on July 16, AMD FidelityFX Super Resolution updates are coming for Arcadegeddon, and Necromunda: Hired Gun -- then in the next two weeks, Edge Of Eternity and Resident Evil Village will be updated with FSR support. This will bring the total number of games available with support for FSR to 12, with more still to come! We can’t wait for you to check out how FSR supercharges your performance on a wide range of graphics cards, from integrated to ultra-enthusiast, both AMD and NVIDIA®.

 

FSR is Here for Developers

If you are a game developer, since our announcement on June 22, you’ve probably been counting the days until you can get access to FSR and integrate it into your game, and the time has now come! Starting today on GPUOpen, you can get access to the AMD FidelityFX Super Resolution source code for free under the open source MIT License, get FSR documentation, and download a new sample that shows off FSR and lets you view the different FSR modes and see how they impact image quality and performance.

GPUOpen April 2021 blog banner_wht_500px.jpg
With this release, you can also have a look behind the scenes as to how FSR works and see how easy it is to implement FSR into your game project to get a boost in performance. This boost can help you create next-generation gaming experiences that can support a wide range of hardware and deliver high framerates for as broad an audience of gamers as possible.

FSR Support in Leading Game Engines

When planning to add AMD FidelityFX Super Resolution to your game, the FSR code on GPUOpen allows for easy implementation, whether it be in a custom engine or in any available commercial game engine. However, what can make your life even easier is when a technology for developers is already integrated into popular and commonly used game engines. With this in mind, we’re very happy to announce that starting today FSR will be available in both Unity and Unreal Engine.

 

  • Unity: AMD FidelityFX Super Resolution is available now in the Unity 2021.2 Beta. You can learn more in the Unity section on our GPUOpen FSR page and see FSR in action in the Unity HDRP Spaceship demo video above showing that FSR delivers up to a 1.9x performance boost at 4K in “Performance” mode. [2]

  • Unreal Engine 4: On GPUOpen we already have had patches that can be applied to various versions of Unreal Engine for a while, to add support for some of our other FidelityFX features. From today, we're excited to be able to add AMD FidelityFX Super Resolution to that list! Head over to the Unreal Engine patches page to for more information. We've also updated the Unreal Engine Performance Guide to talk about UE4 upscaling as well, including the FSR upscaling we now provide.

We’re Just Getting Started

The response to AMD FidelityFX Super Resolution has already been phenomenal from both gamers and developers. There will be, as of the next few weeks, 12 games that support FSR within the first month of its availability, and 40 leading game developers and publishers are on board to support FSR in released and upcoming games, including titles like Asterigos, Baldur’s Gate 3, Far Cry 6, Farming Simulator 22, Forspoken, Myst, Swordsman Remake, and Vampire the Masquerade: Bloodhunt.


And we’re just getting started. We are continuing to work on getting support for FSR in more games and continuing to work on FSR for developers. With the source code now available to everyone, and the new support we have for FSR in both Unreal Engine and Unity, we're very much looking forward to seeing what game developers do with it and what amazing gaming experiences we’ll be able enjoy at higher performance thanks to FSR!

LEARN MORE ABOUT AMD FIDELITYFX SUPER RESOLUTION

LEARN MORE ABOUT AMD FIDELITYFX SUPER RESOLUTION FOR DEVELOPERS

Alexander Blake-Davies is a Software Product Marketing Specialist for Radeon Software for Developers at AMD. GD-5

DISCLAIMERS AND FOOTNOTES

  1. AMD FidelityFX Super Resolution is available on select games and requires developer integration. See https://www.amd.com/en/technologies/radeon-software-fidelityfx-super-resolution for a list of supported games. AMD FidelityFX Super Resolution is “game dependent” and is supported on the following AMD products: AMD Radeon™ RX 6000, RX 5000, RX 500, RX Vega series graphics cards, RX 480, RX 470, RX 460, and all AMD Ryzen™ Processors with Radeon™ Graphics if the minimum requirements of the game are met. AMD does not provide technical or warranty support for AMD FidelityFX Super Resolution enablement on other vendor's graphics cards. GD-187.

  2. Testing by AMD as of July 8, 2021, on the AMD Radeon™ RX 6800 XT graphics card with AMD Radeon™ Software 21.6.1 driver using a test system comprising of an AMD Ryzen™ 9 3900X, 32 GB DDR4-3200 RAM, Gigabyte Asus ROG Crosshair Hero VIII motherboard, and Windows® 10 Pro May 2020 Update. Benchmark tests: Unity HDRP Spaceship demo, built-in benchmark, 3840 x 2160, TAA. Performance may vary and is dependent on the FSR Quality Mode selected. FSR requires developer integration and is available in select games only. RS-388.

ATTRIBUTIONS

Anno 1800 © 2020 Ubisoft Entertainment. All Rights Reserved. Anno 1800, Ubisoft and the Ubisoft logo are registered or unregistered trademarks of Ubisoft Entertainment in the US and/or other countries. Anno, Blue Byte and the Blue Byte logo are registered or unregistered trademarks of Ubisoft GmbH in the US and/or other countries.

Asterigos © Acme Gamestudio, Ltd. All rights reserved. Acme, Acme Gamestudio, Asterigos and their respective logos are registered Trademarks of Acme Gamestudio, Ltd.

Baldur’s Gate 3 © 2021 Wizards of the Coast. All Rights Reserved. Wizards of the Coast, Baldur’s Gate, Dungeons & Dragons, D&D, and their respective logos are registered trademarks of Wizards of the Coast LLC. © 2021 Larian Studios. All rights reserved. Larian Studios Is a registered trademark of Arrakis Nv, affiliate of Larian Studios Games Ltd. All company names, brand names, trademarks and logos are the property of their respective owners.

Dota and the Dota logo are trademarks and/or registered trademarks of Valve Corporation. 2021 Valve Corporation, all rights reserved.

Edge of Eternity and Midgard Studio logo © 2021 Midgard Studio.

Far Cry 6 © 2021 Ubisoft Entertainment. All Rights Reserved. Far Cry, Ubisoft and the Ubisoft logo are registered or unregistered trademarks of Ubisoft Entertainment in the U.S. and/or other countries.

FARMING SIMULATOR 22 © 2021 GIANTS Software. Farming Simulator, GIANTS Software and its logos are trademarks or registered trademarks of GIANTS Software. All rights reserved. All other names, trademarks and logos are property of their respective owners.

FORSPOKEN © Luminous Productions Co., Ltd. All Rights Reserved. FORSPOKEN, LUMINOUS PRODUCTIONS and the LUMINOUS PRODUCTIONS logo are registered trademarks or trademarks of Square Enix Co., Ltd. SQUARE ENIX and the SQUARE ENIX logo are registered trademarks or trademarks of Square Enix Holdings Co., Ltd.

GODFALL™ © 2021 Counterplay Games Inc. All rights reserved. GODFALL™ published and distributed by Gearbox Publishing. Gearbox and the Gearbox Software logo are registered trademarks, and the Gearbox Publishing logo is a trademark, of Gearbox Enterprises, LLC.

Necromunda: Hired Gun © Copyright Games Workshop Limited 2021. Necromunda: Hired Gun, the Necromunda: Hired Gun logo, Necromunda, the Necromunda logo, GW, Games Workshop, Space Marine, 40K, Warhammer, Warhammer 40,000, 40,000, the ‘Aquila' Double-headed Eagle logo, and all associated logos, illustrations, images, names, creatures, races, vehicles, locations, weapons, characters, and the distinctive likeness thereof, are either ® or TM, and/or © Games Workshop Limited, variably registered around the world, and used under licence. Focus, Focus Home Interactive and its logos are trademarks or registered trademarks of Focus Home Interactive. Streum On Studio and its logos are trademarks or registered trademarks of Streum On Studio. All rights reserved to their respective owners.

Resident Evil® Village images and logos © Capcom Co, Ltd. 2021. All rights reserved. RESIDENT EVIL is a registered trademark of CAPCOM CO., LTD.

SWORDSMAN © 完美世界 权所有 Perfect World. All Rights Reserved.

Unity, Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere.

Unreal and its logo are trademarks or registered trademarks of Epic Games, Inc. in the US and elsewhere.

VAMPIRE: THE MASQUERADE BLOODHUNT LOGO © Sharkmob 2021. All Rights Reserved. Vampire: The Masquerade® © Paradox Interactive AB.

© 2021 Advanced Micro Devices, Inc. All rights reserved. AMD, the AMD Arrow logo, Radeon, RDNA, Ryzen, and combinations thereof are trademarks of Advanced Micro Devices, Inc. NVIDIA, GeForce, and GeForce RTX are trademarks and/or registered trademarks of NVIDIA Corporation in the U.S. and other countries. Other names are for informational purposes only and may be trademarks of their respective owners.