Thank you for all the testers! We have some exciting changes and are looking to get feedback before releasing. Here are the main points:
As many of you have asked, our installers are simply a ZIP file. To load them, open blender, go to the addon preferences and "Install from Zip file", which you point to the zip file of course!
Blender adds a new object type "Volume" which can be used for importing an OpenVDB volume file.
For shader nodes that Radeon ProRender cannot translate, or for faster renders with complex materials, we offer a new option: node baking. This works by taking a node and converting the node and its inputs into a texture to be used at rendertime. There are of course a couple of caveats: If you change the shader after, you need to rebake. And currently it only works for materials assigned to one object.
This can be used in two ways:
1. In the "Quality" section of render settings there is a panel to bake all unknown nodes.
2. In the shader editor there is a button to bake "selected nodes"
Please note, that after changing node setups, they will need to be rebaked
Downloads:
Windows: RadeonProRenderForBlender_2.3.35_Windows.zip
Interesting note that this beta version have drammatically performance boost with first render but in the same time the second render have some low performance (not so much) in comparison with the previous RPR version.
I think we should to introduce a universal RPR blender score scene as basis.
Thank you for the opportunity to test!
"Fixed Smoke rendering with noise enabled" does not seem to take into account the edgy rendering of Blenders inbuilt fluid/smoke simulation, right? Cycles renders the edges of the smoke cloud smoothly while RPR just renders rectangles.
Can you expand on this with numbers or some way we can reproduce this? With some scene, etc.
Correct. However I think using the OpenVDB volumes in Blender 2.83 will help
Ok, is fixing the inbuilt smoke rendering of Blender something that will be addressed in the near future with RPR? I guess using OpenVDB inside Blender just makes sense when the models were created in another tool outside of Blender.
I use this scene as an score test: https://easyupload.io/1xke6k
It has some mix of RPR & Blender nodes, internal denoise on, some optimization for RPR.
System: mac os 10.15.4, RX5700 XT.
Previous 2.3 PRP version with Blender 2.82a:
1st start render: ~ 13.8 sec
2nd start: ~ 6.60 sec
This Beta 2.3.35 RPR with Blender 2.83 beta:
1st start render: ~ 8.5 sec (wow!)
2nd start: ~ 7.5 sec (a little bit slow)
Thanks for the feedback. Your scene renders too fast!
Improved speed of export of Images. I think this change I mentioned above explains the change here. If you had a lot of internal images packed in the blend file it would be even greater.
Can't give it an exact date but we have it on the roadmap.