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Journeyman III
Journeyman III

Trying to reproduce Noise Texture + Displacement from Cycles to RPR

While trying to follow along BlenderGuru's doughnut tutorial, but using RPR as the render engine, I'm struggling to reproduce a procedural texture he's applying on the dough.

Here's the expected result (rendering with Cycles):Cycles.png

Now, when I switch to RPR, there's no displacement at all, like this:

RPR.png

If I remove the Texture Coordinate node, I get displacement, but it's very jagged, and I'm unable to find the correct setting to smooth it out to the level it is in Cycles:

RPR without TC.png

Any suggestion?

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3 Replies
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Adept II
Adept II

Re: Trying to reproduce Noise Texture + Displacement from Cycles to RPR

for these situations were the engine doesnt yet fully support all of cycles nodes, the RPR team created a wasy baking feature so you can implement procedural cycles nodes as images for RPR to understand.

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Staff
Staff

Re: Trying to reproduce Noise Texture + Displacement from Cycles to RPR

You can also try adding subdivisions to the model.

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Journeyman III
Journeyman III

Re: Trying to reproduce Noise Texture + Displacement from Cycles to RPR

Were you able to find a solution to this problem? I am also following BlenderGuru's tutorials and am stuck at this step.

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