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Blender Discussions

gelert
Elite

Bug - Sub Surface Scattering "Methods" - Blender 2.8 RPR 2.0.10

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macOS / MBP 2017 with 560 GPU + WX 9100 + RX 580 eGPUs.

In RPR 2.0.10 the SSS options work perfectly except for one thing.

There is no difference between Random Walk and Christensen-Burley methods of SSS when using RPR 2.0.10.

I have attached finished final renders that compare RPR and Cycles side by side for the two SSS settings on an identical model.

The model file is also attached for your reference and investigation.

pastedImage_1.png

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Accepted Solutions
bsavery
Staff
Staff

Re: Bug - Sub Surface Scattering "Methods" - Blender 2.8 RPR 2.0.10

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This is expected.  We have only one method of SSS in RPR, basically the "random walk" method.

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1 Reply
bsavery
Staff
Staff

Re: Bug - Sub Surface Scattering "Methods" - Blender 2.8 RPR 2.0.10

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This is expected.  We have only one method of SSS in RPR, basically the "random walk" method.

View solution in original post