In theory, you can use the GL_EXT_debug_label extension (which is also a part of the OpenGL core specification since OpenGL 4.3, with slightly different entry point names / signatures as in GL_ARB_debug_label).
CodeXL 1.3 does not yet support this functionality, but it is a planned feature and will be added in an upcoming release.
In theory, you can use the GL_EXT_debug_label extension (which is also a part of the OpenGL core specification since OpenGL 4.3, with slightly different entry point names / signatures as in GL_ARB_debug_label).
CodeXL 1.3 does not yet support this functionality, but it is a planned feature and will be added in an upcoming release.