Just a passing curiosity, I can't find anything official that says if Open64 is discontinued or not, but I like the ideas behind it and I would hope that AMD continues to develop that project.
I'm not sure what you mean, OpenMP is an API, Open64 was/is a compiler. Interesting that you connect those particular dots though...
and still, no official word from AMD about the discontinuation of a major project?
OpenMP works with C and C++ which has more or less replaced older solutions
A lot of old programming languages ended up being built for .NET framework
C and C++ are systems languages so they are suitable for BIOS and up
I think we're talking about completely different things or you're connecting a dot I'm not quite seeing. Open64 is a compiler suite developed by AMD. OpenMP is a multi-threading API developed by a team with no corporate affiliation to AMD...or anyone else that I know of, the OpenMP wiki page makes it seem like it's developed by their own group or something. To be clear, OpenMP code gets compiled, Open64 is a compiler. In any event, I'm confused on why you're comparing them because they don't serve the same purpose and I can't imagine how they'd have competed. Are you saying that while Open64 provided a lot of things in the parallel programming arena, the sheer usefulness of one API over a whole compiler suite was enough to say that one 'replaced' the other? If so, I'm still surprised that AMD hasn't said anything official about the future of the project.
I know Open64 was a compiler that would take FORTRAN and C++ but it's obsolete
I use Visual Studio which works for Windows projects
F2C is available for dinosaur code
shader model 6 brings waves to the developer to figure out, so in addition to std::thread now wave* calls for DX12