Is it possible to add a custom node to the render monkey workspace that would/can only be available when my plugin is installed?
for example we want to include more data from our in house tools and allow the user to modify them in render monkey. So i would like to add a custom node to the workspace if possible.
thank you all that have suggestions.
If you do a complete (or Custom) installation of RenderMonkey, you should be able to install an SDK that allows you to develop custom plugins. I know these can be used for custom loading of images and/or models, but I'm not sure if they can also be used to add custom nodes to the tree.
yeah that is what im using. it does seem the SDK does allow you to insert strings into the workspace tied to your plugin. so if you want to put custom binary data you have to encode it to a regular string.