I'm trying to get our game working with PerfStudio for the first time and I'm running into a snag. After commenting out its internal frame limiter, I was able to get the client to connect, but when I try clicking the Frame Debugger button, the game crashes trying in the middle of calling Present on the swap chain. It looks like it's trying to jump to a NULL address inside DX11Server-x64.dll. Could some kind soul with access to PerfStudio symbols take a look at the attached WinDbg "!analyze -v" results, and explain what our game might be doing wrong. There's also some TTY output right before the crash, but I don't know what instance it could be referring to:
PerfStudio: 16:04:07.591098: Assert: | 13724 | : Instance's vtable not managed! |
Software/system specs:
PerfStudio 2.12.1280.0
Windows 7 x64
Radeon HD 7950