When we use glDepthRange(0.0, 0.0), depth of 1st glBitmap function cannot disable with a Radeon R7 250. Depth of 2nd glBitmap function is disable. I would like to know how to disable 1st glBitmap too.
glDepthFunc(GL_LEQUAL);
glEnable(GL_DEPTH_TEST);
glDepthMask(GL_TRUE);
glPixelStoref(GL_UNPACK_ALIGNMENT, 1);
glRasterPos3fv(vec);
// Draw Bitmap (1st)
glDepthRange(0.0, 0.0);
glPixelStoref(GL_UNPACK_ALIGNMENT, 1);
glRasterPos3fv(vec);
glBitmap(16, 16, 8.0f, 8.0f, 10.0f, 0.0f, bitmapCircle16);
glDepthRange(0.0, 1.0);
// Draw Bitmap (2nd)
glDepthRange(0.0, 0.0);
glBitmap(16, 16, 8.0f, 8.0f, 10.0f, 0.0f, bitmapCircle16);
glDepthRange(0.0, 1.0);
Thank you for your report. Could you provide a simple application which reproduces the issue you're seeing so that our GL team can investigate this problem? Thanks.
Can you update me on this problem?
pochi , we will investigate this problem.
Hello, pochi, are you seeing the same problem with recent drivers? If yes, could you also share your source code with us ?
Thanks, we will investigate the problem, thanks.
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Best Regards
Shimmer Huang
Hello, Xhuang
Thank you for your reply.
I shared my source code on Community.
Thanks