Originally posted by: rick.weberCan you not just pass or compute the image offsets to the smaller texture? |
I don't understand what you mean. I chose to memcpy my (w,h) data in the (fullW, fullH) image at origin(0,0). So there is no offset.
I would like the texture to be clamped for indexes x>w and y>h. But since my original image2D was create with a (fullW, fullH) size it does not work.
That's why I want to rebind it. So it is not possible?